$361 million
U.S. consumer spending on physical DVD, Blu-ray, and 4K UHD sell-through in the first half of 2026.
Down 6.9% from first half 2025Digital Entertainment Group, First Half 2026 Digital Media Entertainment Report ↗
Retro and
U.S. market reference
Current, citable figures on DVD, Blu-ray, 4K UHD, digital transactions, streaming, and the home-entertainment market.
Last updated August 20, 2026. Full-year 2025 and first-half 2026 figures are shown.
The short version
U.S. spending on physical DVD, Blu-ray, and 4K UHD sell-through totaled $870 million in 2025. The latest mid-year figures show that premium formats strengthened in the second quarter of 2026, even as overall disc spending remained below the prior year.
Each figure links to the industry report that published it, so writers and collectors can check the original context before quoting it.
First-half 2026 update
These are the latest published U.S. figures, covering January through June 2026.
$361 million
U.S. consumer spending on physical DVD, Blu-ray, and 4K UHD sell-through in the first half of 2026.
Down 6.9% from first half 2025Digital Entertainment Group, First Half 2026 Digital Media Entertainment Report ↗5.5%
Growth in U.S. Blu-ray disc spending during the second quarter of 2026.
Second quarter, year over yearDigital Entertainment Group, First Half 2026 Digital Media Entertainment Report ↗18.6%
Growth in U.S. 4K UHD spending during the second quarter of 2026.
Second quarter, year over yearDigital Entertainment Group, First Half 2026 Digital Media Entertainment Report ↗$33.5 billion
Total U.S. consumer spending across digital and physical home entertainment in the first half of 2026.
Up 13.3% from first half 2025Digital Entertainment Group, First Half 2026 Digital Media Entertainment Report ↗Key statistics
U.S. consumer spending, reported for full-year 2025.
$870 million
U.S. consumer spending on physical DVD, Blu-ray, and 4K UHD sell-through in 2025.
Down 9.3% from 2024Digital Entertainment Group, Year-End 2025 Digital Media Entertainment Report ↗12%
Growth in 4K UHD spending during 2025, even as total physical-format spending declined.
2025 vs. 2024Digital Entertainment Group, Year-End 2025 Digital Media Entertainment Report ↗$62.2 billion
Total U.S. consumer spending across digital and physical home entertainment in 2025.
Up 17.4% from 2024Digital Entertainment Group, Year-End 2025 Digital Media Entertainment Report ↗$57.5 billion
U.S. subscription-streaming spending in 2025.
92%+ of total home entertainment spendingDigital Entertainment Group, Year-End 2025 Digital Media Entertainment Report ↗$3.9 billion
U.S. digital purchase and rental spending in 2025, excluding subscriptions.
Down about 4% from 2024Digital Entertainment Group, Year-End 2025 Digital Media Entertainment Report ↗$8.1 billion
U.S. box-office revenue in 2025 for titles feeding the home-entertainment release cycle.
Up 5.8% from 2024Digital Entertainment Group, Year-End 2025 Digital Media Entertainment Report ↗Year-over-year view
The broad market grew with subscriptions, while physical formats and digital transactions moved in the other direction.
| Format | 2024 | 2025 | Year-over-year |
|---|---|---|---|
| Physical DVD, Blu-ray & 4K UHD | $960 million | $870 million | -9.3% |
| Digital purchase & rental transactions | $4.0 billion | $3.9 billion | About -4% |
| Subscription streaming | $48.0 billion | $57.5 billion | +19.8% |
| Total home entertainment | $53.0 billion | $62.2 billion | +17.4% |
Source: Digital Entertainment Group, Year-End 2025 Digital Media Entertainment Report, published February 11, 2026. The report defines physical product as consumer sell-through, rather than rentals.
What this means for collectors
Physical formats are no longer the mass-market default, but the 4K UHD result stands out: the premium, collectible format grew while overall physical spending fell. For collectors, that supports a simple idea: availability, edition quality, playback details, and the titles you care about matter more than buying whatever is newest.
That is the lane Retro and Classic Flixs is built for: out-of-print releases, hard-to-find titles, television, genre cinema, and the editions regular retailers leave behind.
Sources & methodology
This reference summarizes figures from the Digital Entertainment Group’s Year-End 2025 Digital Media Entertainment Report, published February 11, 2026, and its First Half 2026 Digital Media Entertainment Report, published August 13, 2026. Both reports are based on DEG member, tracking, and retail-platform input, and note that their figures are preliminary.
The spending figures apply to the United States. “Physical product” in the reports means sell-through product. Subscription-streaming figures are sourced by the reports from Omdia and cover movie- and television-focused services as described in their methodology notes.
Suggested citation
Retro and Classic Flixs. “Physical Media & Home Entertainment Statistics (2026).” Updated August 20, 2026. https://retroclassicflixs.com/physical-media-statistics